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About this class diagram for ticket vending machine
The UML class diagram shows a ticket vending machine system. It highlights how users, ticket machines, transactions, and payments interact.
The user class has attributes like name, phone, and email. Users can register, log in, and view transaction history. The ticket machine class takes care of ticket selection and printing. It has fields for location, status, and available tickets. The machine lets users select tickets, print them, cancel transactions, and check status.
The ticket class is used to represent tickets and has type, price, and validity attributes. Tickets are created, validated, and updated. The transaction class logs purchases of tickets. Each transaction includes a user, ticket, amount, date, and status. Users can request, cancel, or check transactions.
The payment class processes payments. It has an amount, method, date, and status. Payments are processed and are refundable. The printer class handles printing tickets, printer status checks, and paper refilling. The screen class allows users to interact with the machine. It offers display options and receives input.
The notification class tells users about transactions and ticket status. It has three main attributes: message, timestamp, and read status. Users are notified and can also mark notifications as read. The admin class oversees users, machines, and reports to maintain system functionality.
This UML class diagram for the ticket vending machine system lets users buy tickets, pay, get notifications, and track transactions. Meanwhile, admins keep the system running smoothly. Each component in the ticket vending machine system plays its important role. This ensures the efficient operation of the entire system.
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